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The EKI One® Configurator is an IDE for designing, debugging and distributing artificial intelligence for online, computer and video games. It offers graphical access to the systems of the EKI One® Engine. The various out-of-the-box tools help you manage the complexity associated with the design of AI behavior for next generation games.

Graphical User Interface

Behavior Design

EKI One® Configurator Graph Editor

The EKI One® Configurator offers a palette of editors for every kind of behavior you can think of. Create and define AI entities, pathfinding and steering, goals, actions and event reactions, finite state machines, ambience scenes, senses and stimuli, as well as scripts. Import external assets and level data and debug your configuration in the real time preview, the Sandbox, before deploying the project for the game application.

Usability and Help

EKI One® Configurator StartscreenEKI One® Configurator provides a comprehensive but easy to use graphical user interface. In order to get to know the system behind the surface, we offer context-sensitive manual pages as well as according tutorials.

Prototyping and Debugging

EKI One® Configurator Sandbox

EKI One® can be perfectly used for quick prototyping of innovative behavior design ideas as the EKI One® Configurator can be applied without any game application. Start the Sandbox component to preview your project in real time and debug it on the fly. A log file is generated automatically, but you can also set special log entries for further debugging purposes.

EKI One® Configurator logo

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