
Diploma Computer Scientist
Role: Managing Director (CEO)
Goal: The implementation of our idea is to change the games world entirely and to remove long-term weaknesses. The association of problems of computer science with those of psychology on the basis of computer games is an item of interest for me.
Background: Frank has been running Artificial Technology single-handedly since 2006. He is responsible for the administration, the Company’s strategy, and global distribution. Frank has 8+ years of experience in the gaming industry and software development. He is a member of the Advisory & Founders Board of the Munich chapter of the International Game Developers Association (IGDA). He holds a diploma /degree in computer science from the Munich University of Applied Sciences, Germany.
Favorite Game: Super Metroid, Lucas Arts Adventure, Fable, Gothic series
Diploma Computer Scientist
Role: Technical Director (CTO)
Goal: I enjoy computer controlled characters which are able to do more than just attack or defend. I want to participate in the development of a technological base for NPCs which can be used to create authentic worlds for unique games.
Background: Serein has been the head of technical development & research since 2006. He has 8+ years of experience developing software/technology. Serein also has a comprehensive background (6+ years) in the realization of distributed systems and is highly interested in psychology. He holds a diploma /degree in computer science from the Munich
University of Applied Sciences, Germany.
Favorite Game: Zelda: A link to the past, Resident Evil 4 and Mario Galaxy (both Wii)
Diploma Computer Scientist
Role: Engine Lead
Favorite Game: System Shock 2
B. Sc. Knowledge Engineering
Role: Server Lead
Favorite Game: Mafia, Gothic series, AoE series
Role: Content Developer and Power User
Favorite Game: n.a.
Role: Office Management
Favorite Game: n.a.
MASA Acquires Key Artificial Intelligence Assets and Hires Product Development Talent from Artificial Technology GmbH
EKI One® Offers Artificial Intelligence for All
Cliffhanger Productions Relies on "EKI One® 2.6"
Artificial Technology Presents "EKI One® 2.6" at GDC 2011 in San Francisco
Artificial Technology Gives Gamers Big-Time Stadium Thrills in ‘Online Soccer Champions’
Bigpoint’s new action game Poisonville leverages EKI One®
The Perfect Illusion at "gamescom 2010"
Artificial Technology Licences EKI One® to US Studio Lukewarm Media
Artificial Technology and Periscope Studio Agree Technology Cooperation
EKI One 2.0 – Modular Middleware Now Also Available For Online Game Design
Artificial Emotions at gamescom 2009
Fresh Capital for Artificial Technology GmbH
Artificial Technology to Present “EKI One 1.5” at GDC in San Francisco, March 23-27, 2009
Official Launch of EKI One Version 1.0
Artificial Technology GmbH releases full version of modular middleware for emotional and artificial intelligence
Artificial Technology and AI GameDev.com Agree on Active Partnership
Twintime is first Artificial Technology customer
EKI One middleware enhances “Odessa Twins” gaming experience
Artificial’s first appearance at Games Convention
Munich-based firm to present EKI One middleware in Leipzig
Artificial brings with new "EKI One" middleware intelligence into play
Happy customers are the biggest awards for us, but nevertheless we collected some of these nice trophies in company´s history.
